#include "main.h"
#include "GameObject.h"

#ifndef CHARACTER_H
#define CHARACTER_H

namespace jfw {
    class Character : public jfw::GameObject
    {
        public:
            Character();
            virtual ~Character();

            void Update(float m_fDeltaTime);
        protected:
        private:
            unsigned HitPoints;
    };
}
#endif // CHARACTER_H
